Wallcast is a PC and Mac application that transforms your wallpaper into a dynamic collage of photos from you, your family and your friends.
Interesting idea, but I'm not sure we need another way to watch each other photos, really. Plus, my wallpaper is usually covered by, you know, windows.
A 2048 × 1536 iPad display would seemingly be cost prohibitive today. Not just for the display itself, but for the RAM. The current iPad has 256 MB of RAM, which is shared between the CPU and GPU. I don’t think 512 MB of RAM would be enough for an iPad with a 2048 × 1536 display.1 That’s almost as many total pixels as on a 27-inch Cinema Display (resolution: 2560 × 1440).
He also writes in a foot note:
Note, for example, that the 27-inch iMac ships with a graphics card with 512 MB of RAM. Even the MacBook Air has 256 MB of RAM on its graphics card.
He is discussing whether the iPad 2 may or may not have a "Retina Display" which would be twice as large as todays 1024x768 display. He postulates that twice the resolution (2048x1536) would be a large strain on the video RAM in the iPad, which currently has 256 shared RAM. Well, if we ignore the possibility of iPad 2 having more shared RAM, the actual resolution of the screen doesn't require all that memory.
Basically, when calculating VRAM, you take the dip depth times the amount of pixels on screen. You should probably double the result for frame buffering.
So the math is fairly simple: (32 * 2048 * 1536) / 8 = 12582912, or almost 13MB of VRAM, just to address these pixels. Double that and you end up at 26MB of VRAM for the screen.
The 512MB of VRAM in modern Macs are not there to be able to address all those pixels, but rather to handle advanced 3D algorithms for games and 3D applications. The more memory in the GFX card, the more data can be handled at any given point which speeds up the game or application.
Now, the disclaimer here is that even though the display in itself only needs 26MB of RAM, the iPad does indeed have OpenGL support and there are tons of popular (and amazing) 3D games available for it, so using all those pixels to display a complex 3D environment would indeed requires a lot of memory (that the iPad2 very well could have) and a very good graphics card. These are generally cards that cost something north of $500 and require a power brick all to themselves. That is more likely a good reason why the iPad won't be twice the resolution.
That said, It's quite possible to not run games in 1:1 on that Retina Display, and give OpenGL only access to a 1024x768 pixel space and then double it for the screen.
So, with the quarterly results in, the end tally is that we have no less that 14.8 million iPads sold in 2010. That's pretty awesome! I wonder how many Kindles that were sold in the same timeframe? Or any other tablet for that matter.
The predictions for 2010 usually landed somewhere around 3-5 million sold, and Apple manage to triple that estimate.
Woz then moved on to the topic of Android saying that Android smartphones, not the iPhone, would become dominant, noting that the Google OS is likely to win the race similarly to the way that Windows ultimately dominated the PC world. Woz stressed that the iPhone, "Has very few weak points. There aren't any real complaints and problems. In terms of quality, the iPhone is leading." However, he then conceded that, "Android phones have more features," and offer more choice for more people. Eventually, he thinks that Android quality, consistency, and user satisfaction will match iOS.
I'm not sure I buy the entire thing of freedom of choice and "more features" as a compelling argument over style and quality in this particular consumer device segment. I'm not saying he's wrong, just that it probably won't happen for those reasons.
Update
Wozniak actually commented on the article saying he was misquoted:
Rather off the mark. The reporter took notes by hand. I barely commented that I expect Android to have a greater market share, only from what I have read. I then elaborated on how it was similar to Microsoft with PC's and how much junk came from it and I praised the iOS platform as the best and nearly ideal one. I did not say that Android has more features, only that it has some features that the iPhone doesn't have, like being able to speak "Navigate to Joe's Diner", but I pointed out things I can speak into my iPhone that I can't yet into my Droid X. So don't believe the headlines.
As for an Apple phone, I probably said something like "suppose that Apple had...etc." to illustrate that Apple only releases products when they are incredible enough.
I don't read dutch but I hope most of the long interview came through well. I kept giving the reporter time to write things. I have complemented features of Android phones but never have said that they are better than iPhones, to anyone, so don't misread that.
Even so, I'm sure there are lots of Android fans out there that were quick to agree with the misquote, so the point stands.
The Company posted record revenue of $26.74 billion and record net quarterly profit of $6 billion, or $6.43 per diluted share. These results compare to revenue of $15.68 billion and net quarterly profit of $3.38 billion, or $3.67 per diluted share, in the year-ago quarter. Gross margin was 38.5 percent compared to 40.9 percent in the year-ago quarter. International sales accounted for 62 percent of the quarter’s revenue.
Apple sold 4.13 million Macs during the quarter, a 23 percent unit increase over the year-ago quarter. The Company sold 16.24 million iPhones in the quarter, representing 86 percent unit growth over the year-ago quarter. Apple sold 19.45 million iPods during the quarter, representing a seven percent unit decline from the year-ago quarter. The Company also sold 7.33 million iPads during the quarter.
Over 7 million iPads, over 4 million Macs. In a quarter. Amazing numbers
At my request, the board of directors has granted me a medical leave of absence so I can focus on my health. I will continue as CEO and be involved in major strategic decisions for the company.
I have asked Tim Cook to be responsible for all of Apple’s day to day operations. I have great confidence that Tim and the rest of the executive management team will do a terrific job executing the exciting plans we have in place for 2011.
I love Apple so much and hope to be back as soon as I can. In the meantime, my family and I would deeply appreciate respect for our privacy.
Table Connect for iPhone puts your iPhone in your desk. Probably just as expensive as a Microsoft Surface, but a ton of more interesting apps, of course.
The iPad has almost all of the entire world market share for tablets, according to a new study from Strategy Analytics. Apple accounted for 95.5 percent of the 4.4 million tablets sold in the summer. Android in spite of high publicity marked just 2.3 percent, while Windows and other platforms made up the rest.
The rapid rise was credited to both technical and marketing reasons. Apple had used its "famous brand, an extensive retail presence and user-friendly design" to not only create an appealing device but get it in front of customers much more effectively, analyst Neil Mawston said. Getting such a strong early lead meant that other platforms had a major barrier to overcome.
Researchers expected the Samsung Galaxy Tab and a handful of other Android tablets to increase their share in the fall, but there was no indication it would have a significant effect.
Most other platforms, including the BlackBerry PlayBook, MeeGo tablets like the expected Nokia Z500 and HP's PalmPad aren't expected to become factors in the market until early 2011 or later, potentially giving Apple an opportunity to extend its lead over the holidays.Electronista
Google TV, as it stands, is a product in its beta round even though it’s not labeled as such. It’s not fully-fledged nor does it work particularly well. I resent that Google saw fit to use us as their guinea pigs but, but that’s how Google rolls. Think of this as Android for your TV – version 1.0 is garbage but just wait until you see 2.2. With several major updates and lots of little tweaks, Google TV will be the best product they’ve ever made. As of right now, however, it’s a sad mixture of random functions loosely held together by a fustercluck user interface.
So let's get this out of the way right off the bat - the Galaxy Tab is not as slick as we were hoping it would be. In fact, it's not slick at all.
Despite the 1Ghz processor, there are some significant performance issues here and in many cases they hamper the usability and performance of the Tab to treacherous levels.
The problems are most evident when browsing the web. Scrolling down your average website is quite juddery. The smoothness of the iPad is nowhere to be seen, and our fingers had often swiped and left the screen before the device responded and began to scroll.
The iPad's ticket to multitasking freedom -- better known as iOS 4.2 -- has moves past the beta phase and onto GM, which means retail units should be seeing it soon. Besides the iPad, Apple is also providing builds for the second, third, and fourth generations of the iPod touch, along with the iPhone 3G, 3GS, and 4... so if you've got a friend with an iPhone Developer Program subscription, now would be a great time to get cozy.
Apple made some last minute tweaks that give fast access to brightness and volume controls right in the multitasking bar in addition to modifying the AirPlay icon (pictured after the break). Apple's also on the verge of allowing MobileMe service logins using an Apple ID.
This is a developer that has gone through all the stages of a iPhone transition from one pane to another. He isn't doing this work, iOS is. It's all done automatically for him. Note how all the parts of the former and latter page fade and move differently in order to create this awesome fluid effect of the iOS operating system. I'm not sure if there has been a similar analysis of Android or WebOS, but I hope they're looking close.
Obviously, detractors will roll their eyes and say that it doesn't even run Flash, so what's the point? But user experience is all in the details, not necessarily in the functions, and the iPhone most certainly has the most refined user experience today.
So, gaming on the Mac has never been a huge thing, and the jury is out on whether Steam will change this long term with their support of the Mac. I wonder what the AppStore has to offer in this rather large segment of customer entertainment purchases.
I'm not suspecting (at least not yet) that the AppStore is fitted to replace such a tailor-made applicaiton such as Steam, but no one doubts that the AppStore is what made the iPhone the worlds most popular mobile gaming unit. It has great potential for small developers to reach a huge market.
And the Mac is a huge market, and adoption of new OSX versions is also off the charts historically, so will small type games on the Mac App Store be the next gold rush? I can see games such as Peggle and Bejeweled and an assortment of tower defense games being ported directly from the iPhone. After all, the iPhone developers (which I'm sure outnumber Mac developers these days) already know how to program for the Mac more or less.
This doesn't mean that Grand Theft Auto 5 is going to be released for the Mac, but I have a feeling that these small type games that have seen a tremendous leap in popularity the last few years (thanks to Pop Cap games and also the iPhone) could potentially be dominated by the Mac on the desktop.